Grimlok & Goblins Researched and Complied by Ramanayan Caesar in the Dark Ages Originally Published in Deoch 19. Revised in Deochs 22, 29, 37 and 112. Greetings aisling! I have always had an interest in the Grimlok and Goblins of Temuair. I\'ve spent some time researching the their culture and have put together this scroll giving and introduction to their societies and social structures. I\'ve also included a little lore if you want some information about where to find them and such. I hope you find this information useful! Contents: Section 1: The Grimlok 1. The Grimlok The Grimlok are an interesting group to study. They can be found in numbers in only one place - the Pravat Caves, with a few stragglers next door one the first few floors of the Kasmanium Mines. It is widely accepted that the Grimlok did not originate in Temuair, but from lands unknown. A popular theory is that they were somehow transported by dark magic from their homeland to Temuair and they are attempting to return by using the power of the conix stones. After doing some research of my own I believe I have somewhat figured out where they came from. To the west of Suomi there are nearly impassible mountains which guard a path to what we would call "The Western Lands". I believe the Grimlok once lived in these "Western Lands" and somehow were transported to Temuair and are now seeking to return. Social Structures Grimlok Society 2. The Goblins The Goblins are in many ways different from the Grimlok. Goblins can be found in quite a few places. They are found in the deeper East Woodlands, Astrid, Undine Field, Pravat Caves**, Kasmanium Mines, Oren Island Jungles, and the Grassy Fields. The goblins have existed for many thousands of years and are native to Temuair. Goblin Social Structures- Unlike the Grimlok the Goblins have no absolute leader. Part of this is do to the fact the goblins exist in many places across Temuair and communication is difficult. Goblins often dwell in small groups or clans in different areas. Leadership types vary from clan to clan but often will have an elder at the head of the clan. Unlike the Grimlok, who are task oriented, the goblins seek personal gain rather then for their culture as a whole. Goblins all most always are carrying gold with them into battle and see nothing wrong with want and personal desire. Their culture in this aspect makes it similar to human culture in a way. The different clans do sometimes fight one another in clan wars but this is not very common and usually happens when little outside forces threaten their clan. Another difference from the Grimlok, who have only three main tasks, there are many kinds of Goblins, who all perform different things. Goblin types vary from place to place they exist. Goblins inherit their positions from their parents. For example if ones parents where of a noble goblin class one would most likely become clan leader or such. Some goblins are quite religious and follow various gods. Most famous are the Shamans in Astrid, famous for their deadly dubhaim summonings. Most goblins, believe it or not, live in small wooden shelters for homes. Some in the East Woodlands will even allow an aisling into their home for assistance in creating special armor. It is another similarity between goblin and human culture. ** See section 3. 3. The War of Pravat Cave Conix stones were first discovered during the entreaty during Deoch 6. The Goblins invaded Pravat Caves to take as many of the stones as possible. The first aislings who completed the calling stone fragment quest listed bellow were given the legend mark “Grimlok [or goblin] Calling Stone for [god aisling worshiped] – [Date]. Legends marks were not given after deoch 12. Until sometime in Deoch 16 both Grimlok and Goblins lived in Pravat cave. There was a war in pravat between them and they hired any aislings with 11 or more insights who would help their cause. Both were seeking the conix stones buried in the caves. Aislings could choice to ally with the Grimlok or Goblins. The side whom they allied with would not attack them. For the Grimlok, their Queen would deal with any aislings seeking to join their cause. Anyone seeking to join the Goblins would speak to the Great Goblin Warrior Bahadir outside the caves. When allied with a side one could complete a series of quests as listed bellow: (it is the same for both sides) Calling Stone Fragment: 10,000 experience for each conix stone given. Gems: 500 experience per gem given. Deities Item: (Varies) Give an item of the god you worship. If you worship no god you can not do this quest. Kill Enemies: (Varies, per number killed) If you kill enemies of whom your allied with (Goblins kill Grimlok, vis-versa) you gain experience. In Deoch 16 the Grimlok finally drove the Goblins out of Pravat Caves. With this, allying with the Grimlok now practically grants free passage in the caves, as no goblins are left. You can still ally with the goblins and complete all 4 quests listed above but, there is little point unless your doing quest #4. (Note: It is not possible to do quest #4 when allied with the Grimlok) The Goblins returned to Pravat in Deoch 21 during the rise of Tagor. They have remained there to this day. It is again possible to do all quests for both sides. 4. Grimlok and Goblin Lore This section deals with the creatures of the Grimlok and Goblins. ((monsters found in-game during the time of this writing)) Pravat Caves Grimlok Worker *- Pre-Deoch 16 *- Was not in Pravat between Deochs 16-21. **- The Draco Hatchlings live in the room before the Chaos Pits entrance. Draco Hatchlings are the children of the Dracos (who live is the Kasmanium Mines Grimlok Solider Eastern Woodlands (area it starts appearing in) Kobold* (5-1) *- Kobolds are younger goblins who have not reached adulthood. **- Hob-Goblins are not officially Goblins, but are distant cousins of the Goblins. Undine Field Goblin Warrior (All 4 areas) Astrid Kobold Pup* *Cousins of the wolfs, these are the pets of the Kobolds |