 Rediscovery of the Spark:
A history of the forth
cycle of the gods
Deochs 25-32
By, Ramanayan Caesar in Dark Ages
Deoch 35, Summer
Introduction
Greetings reader of Temurian history, I have lived as an aisling for a great
many deochs and have seen history fade into legend of our beloved land. Following
my completion and recognition of Chaos Ascendant: A history of the third cycle
of the gods I began finishing up with my original play script The Legacy of
Tenes: Rise of the League. After submitting the play I began on this work,
which is a sequel to Chaos Ascendant. It picks up right where it left off,
now in Deoch 25 and continues up to Deoch 32. This work is about a time of
exploration in Temuair. A time when aislings where exploring not only new lands
and fighting old enemies, but also a rediscovery of the aisling spark. This
work is a first hand account of the fourth cycle of gods. I hope ye learn from
it.
Theology of the Octogram and Years
Each year seems to correspond with a particular deity. Deoch 1 is the year
of Deoch which then continues each year for each god until Deoch 8 is reached
which is the year of Sgrios. Each complete passage through all 8 years is called
a cycle. So Deoch 9 would be the year of Deoch. It also appears to have been
this way before the aisling era so the first year before Deoch 1, was the year
of Sgrios.
Aisling Era Cycles:
Cycle 1 (Deochs 1-8) Cycle 2 (9-16) Cycle 3 (17-24) Cycle 4 (24-32)
Deochs 1, 9, 17, 25, 33 Years of Deoch
Deochs 2, 10, 18, 26, 34 Years of Glioca
Deochs 3, 11, 19, 27, 35 Years of Cail
Deochs 4, 12, 20, 28, 36 Years of Luathas
Deochs 5, 13, 21, 29 Years of Gramail
Deochs 6, 14, 22, 30 Years of Fiosachd
Deochs 7, 15, 23, 31 Years of Ceannlaidir
Deochs 8, 16, 24, 32 Years of Sgrios
Cycle 5 has just begun which will last from Deochs 33-40.
Forward: End of an Era
As Deoch 24 ended, so did one of the most violent and chaotic chapters of
aisling history. The forces of chaos had invaded Temuair, Chadul had returned,
aislings battled one another, and the order of Temuair itself was challenged.
With the end of the third cycle aislings looked ahead with wonder of what would
come. Temuair had been saved from the forces of chaos and now it was time to
return to the normal. But there is no normal in Temuair. The world is always
changing and the spark ever expanding.
Victory! War, Gold, and Death!
Such was the spirits which began in Deoch 25 at the Ceannladir Trinity Festival
in Deoch 25. Coordinated by long time Ceannladir priestess Nuit the festival
would honor Ceannladir and his allies Fiosachd and Sgrios. Various games, shops,
and other events were held in honor of the trinity. The climax of the festival
came when the legendary warrior Manipulator sacrificed himself to Ceannladir
at Astrid Center. The festival was the only notable event in Deoch 25, which
otherwise was very ordinary without much going on.
Discovery of Muc-Moor and the West Woodlands
Long ago there was once a village known as Muc-Moor near the Eastern Woodlands.
However sometime long ago all the inhabitants left the village. Why was the
village abandoned? None remain who know. Muc-Moor was forgotten for many years
until new trails were discovered in the woodlands which lead to Muc-Moor early
in Deoch 26. When aislings entered nothing remained usable of the village except
for old building ruins. Monsters similar to those of the Eastern Woodlands
infested the land. Shortly after aislings first entered a old dwarf was found
perhaps living there. He offered a variety of tasks to aislings to complete
for various rewards. He has remained there to this day. The West Woodlands
today are an alternative hunting ground for the Eastern Woodlands, which is
good due to the increase in the aisling population.
Mileth Festival
In early Deoch 24 I, Ramanayan Caesar, began planning for the 5th Mileth
Fair. The fair was held in Deoch 26 and was provided fun for all aislings who
came. I was the Fair Coordinator and the Fair Marshals were Mileth Guard Captain
Ishikawa (now a ranger), Mileth Guard Captain Firelance, yet another Guard
Captain: Wastedd, and the well known aisling Kazre, then a Demagogue. Hosted
events including a summoning contest, Temurian wrestling, King’s Quest
II, Aisling & Item Auction, the King and Queen contest and more! The winners
of the King and Queen contest were Cyphir and Violeta. Aside from the many
events, dozens of aislings held their own games in event booths, and others
sold hundreds of items at the merchant flea market stands.
Daogabah Festivals
Since the end of the chaos in Deoch 23, when Chadul turned aisling against
aisling, the druids had been speaking of that the aislings had lost faith in
the gods because of the chaos and were beginning to fade from existence. If
there was ever actually any real danger of them vanishing is still debated
today. However at the time several aisling efforts were made to keep the gods
from fading. Some discussion was made about founding a guild to attempt to
return energy to the gods, although that never came to be.
The two Daogabah festivals held in Deochs 27 and 28 were the most evident
efforts. The festivals were celebrations in honor of the gods and included
many events to honor them and to provide a fun time for aislings. Coordinators
included the Glicoa High Priest Duplico, the Gramail Priest Tormod, and now
famous playwright Lorre. Events held included prayers, races, trivia, and first
play of the Temuair Theatre Group was preformed at the second festival.
Discovery of Oren Island
The island, known as Oren, to the southeast of Temuair was unexplored by
aislings. Although the island could be seen from ships, no aisling had ever
set foot on it. In was not until Deoch 27 did the first ships carrying aislings
arrived on the island. The aislings arrived just in time. Pirates had been
invading the island and looting and many roamed the streets even when aislings
arrived. The king of the island, King Oren, had not been seen in public for
years.
Oren Island proved an exciting adventure for all aislings. The tailors of
Oren had their own dyes for aisling armors and even for some which could not
be dyed in Temuair. Many buildings were closed though because of pirate attacks.
Beyond the city was a vast jungle with creatures of bizarre descriptions. Next
to the jungle were the ruins of an old fortress with a height and thick wall
preventing any aislings from advancing further…for now. Within these
ruins were more bizarre and very powerful creatures.
Goblin War
The goblins had not been very active in Temuair as a whole since siege of
Undine in Deoch 13 and the re-invasion of Pravat in Deoch 21. The goblin population
had been growing the harvests had not been yielding as much food as before.
Many in Astrid would face starvation. In Deoch 27, Winter the goblin clans
all sent representatives to a combined clans meeting to discuss the growing
problems in the goblin nation. The radicals Kadeos and Markir called for an
attack on Loures held territory – breaking with many years of working
together with Loures. Also in attendance was the Warlord Bahadir, the “governor” of
Goblin held territory in the Pravat region, and his aide as well as General
Prugar who commanded armies in the north. Bahadir would go along what was best
for the nation, but Prugar felt war would be disasterous. In the end the meeting
broke up planning to meet again soon to discuss more in the new Deoch, 28.
Other events intervened first. It is a little known fact that the Goblins
still capture children from Undine to sacrifice to Aprina each spring at the
Carnon ritual. I had decided to gather up a force of aislings to rescue as
many child as possible before the ritual. Our group numbered around sixty aislings
as we plunged into Astrid with little resistance. We rescued many children
and got out safely. This I later discovered might have actually triggered the
Goblin War.
Enraged by my stealing of children from them, the Goblins, quickly held a
meeting in which war was declared by the goblins on Loures. The vote was 38
for clans to 3 against clans.
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