 Dark Arts of Necromancy
Second Edition
Written by,
Ramanayan Caesar
Original: Deoch 22 | Second Edition: Deoch 44
Greetings aislings,
I’ve always held an interest in the dark arts of Necromancy. In early
Deoch 22, due to the lack of resources on the topic, I compiled this work.
In Deoch 44 in preparation for the long awaited return of submissions to the
Loures Libary I updated my original work to a Second Edition. This edition
reflects changes, however little, in Necromancy over the past two and half
decades and
some information I decided to expand on. The original can still be found in
my works collection.
-Ramanayan Caesar
Contents of this Work
1. History
2. How to become a Necromancer
3. Summoning
4. Items and Monsters
5. The Future
6. Reference
Part 1: History
Necromancy is the art of summoning the undead do to ones bidding. It may
be for help in hunting, entertainment, or other purposes. A wizard living in
Tagor very many deochs ago, during the Danaan dating times first discovered,
or perhaps invented in its modern form, necromancy. This wizard was very fearful
of dying and spent his life trying to cheat death. After many years of work
he found a way however he became a lich. The transformation twisted his mind
as well. He believed that the living were always dying but that the undead
lived forever. So he began killing the people of Tagor and turning them into
undead monsters. After turning many into undead he sent them out to kill more
people. It seemed no one could stop him. Then one day a strange bearded man
entered Tagor from the Northern Woodlands. Carrying no weapons at all he entered
the lich's/wizards home, the House Macabre. Within a double moon all the undead
had stopped entering Tagor. The bearded man, although sick, had been able to
contain the Lich/Wizard's powers to his home, the House Macabre. Sometimes
some monsters would escape but they were very weak and caused little trouble.
It seemed that Necromancy had been stopped. Also Tagor and the House Macabre
become isolated from the rest of the world.
Many years later in Doech 12, Fall directed by King Bruce of Loures urged
aislings with eighty or more insights to destroy the evil that lurked in the
House Macabre, that had just been opened to the rest of the world. It was also
at that time that a strange book was re-discovered possibly written by the
Wizard/Lich after discovering the dark powers. Part of it reads:
In the depth something dark had been brewing for centuries.
All the layers of history are not dead. They are buried but are not dead.
The clerics who allied in the Shadow's War live. Their crusade, their burden,
borne still.
The worshippers of infernal beings. Twisted and malignant creatures, created
out of the hate of the bowels of the earth.
All nature twisted and horrible. That which dies does not die, but remains,
decays, and returns in horror.
[further in the book]
One of the Six. One of the Six. The wisest and most powerful, no? He has the
empire of below.
Quoted from the centuries old, banned book, "The House Macabre" by
an unknown person.
According to the book the House Macabre contained much evil and darkness,
and one of the six. One of six most likely means one of six elements, Sal,
Srad, Athar, Creag, Deo, or Dubh. Odds are it was probably dubh, or darkness.
Most likely the Lich/Wizard chose this place for his home because of the evil
that lurked there – and left over clerics from the Shadows War it would
seem that perhaps aided him.
After the House Macabre was open soon even more places were discovered. The
Chthonic Remains were discovered hidden beneath the wizard/lich's study. It
contained some fifty six floors and horrors beyond mention. The place became
the primary hunting grounds for aisling over insight forty and has remained
so to this day.
Five Deochs later in Deoch 17, Summer Necromancy, long thought extinct, became
known to the world as a mundane necromancer created a home behind the walls
of the Sgath Pit. For you younger readers the Sgath Pit is where aislings convicted
of murder and such are fed to and killed by a creature known as the Shadow
Hunger - a perfect place for a Necromancer to set up near. As aislings attempted
to enter his home only wizards were able to. The mundane Necromancer introduced
himself as Gigean. He said he would teach Necromancy to wizards…
As Necromancy was being taught and learned in Deoch 19, Summer the Druids
appeared in a section of the Eastern Woodlands. They accused the Necromancers
of being evil and dark. They said to many were losing their health to the mastery
of the dead (explained later) and the balance was tipping away from the light.
The Druids have done some things since that time, such as open the Chaos Realms,
and helped out explaining the Light and Dark war. However they say Necromancy
is evil and never really do anything about it. For the most recent things of
Necromancy read the future section.
For more on the history of the period described above (Deochs 17-24) please
read my award winning work Chaos Ascendant for expanded information and more.
Part 2: How to become a Necromancer
So you wish to walk the dark path of Necromancy?
It is not a easy path but the rewards can be great - Gigean, Mundane Necromancer
Gigean’s lair is next to the Sgath Pit. To enter you should enter the
Mileth Crypts and take second set of stairs which are closest to the back wall.

Then once you are on the pit level walk along the left most wall of the Sgath
Pit until you enter his lair.
Before you can become a necromancer you must meet the minimum requirements
as set forth by Gigean:
-Only Wizards or Summoners can become Necromancers
-Only those with decent amounts of wisdom and intelligence ((25 intelligence
and 15 wisdom))
-Only those who have reached at least the twenty-fifth insight
-Necromancy is not exactly popular with the gods. If you worship any god except
Fiosachd, Ceannladir, or Sgrios you will need to leave your faith to become
a Necromancer.

If you meet these requirements Gigean will send you out to kill a zombie
and bring back its flesh. The flesh does not need to be from the killed zombie
and can be obtained from anywhere. You can have assistance killing the zombie,
but you must deal the death blow.

After completing this task return to Gigean and he will teach you the spell
of necromancy – Spion Torrah. You are now a Necromancer and your legend
will record the deed. ((New Legend Mark: “Walks the path of Necromancy
since, (date)”))
It should also be noted that in recent deochs Gigean has opened his lair to
non-wizards to enter. It seems he did not approve of the many sleep hunters
who were using his grounds. Although non-wizards can enter only wizards can
become Necromancers.
Part 3: Summoning
Those who teach the dark arts of Necromancy hoped to go unnoticed. But too
many creatures have been summoned and aislings are losing their health to the
mastery of the dead - Druid
After becoming a Necromancer and learning the spell Spion Torrah you are a
fully fledged Necromancer! Spion Torrah roughly translates into “To Pluck
Up” which is what the spell does. Necromancer is powered the body parts
of the undead. Spion Torrah is known to work Ghast Skulls, Gargoyle Skulls,
Gog’s Maws, Gargoyle Fiend Skulls, and Gremlin’s Ears. Each body
part results in the appearance of a different kind of undead creature. However
a certain amount of insight is needed to use each.
Ghast Skull- 25
Gargoyle Skull- 50
Gog's Maw- 75
Gargoyle Fiend Skull- 80
Gremlin's Ear- 97
((Some parts of this section are OOC for clarity))
Once you have obtained the necessary summoning item(s) you can summon the
undead (hopefully) by doing the following:
1. Go to a region where spells can be cast
2. Cast Spion Torrah
3. Drop the item under you

With luck you should have some undead creatures at your service! It is possible
the item destroyed itself in which case you will need to try again. Sometimes
this happens but sooner or later you will get some type of undead creature
to appear for you. Additionally if you have the power to cast Spion Torrah
several times before you drop your item this can result in several undead creatures
appearing to serve you.
When you do get a undead creature to appear for you it can be controlled like
any other type of summoned creature. It will follow you were you go ((but not
in different map zones)) and attack anything that attacks you. Enjoy!
It should also be noted at the time of this writing that necromantic powers
are useless inside the walls of Dubhaim Castle. Although Spion Torrah will
cast sucessfully no creatures show themselves nor are the items destroyed in
the process. The reason for this is unknown.
Part 4: Item's and Monsters
Finding the items for Necromancy might prove a bit hard. This chart showing
what each item does and where it can be found should be of some assistance
in your searches.
Item Name
Monster
Found in
Other Notes
Ghast Skull
Ghast
Dubhaim Castle, East and South
Perishable
Gargoyle Skull
Gargoyle
Dubhaim Castle, East
Perishable
Gog's Maw
Gog
Piet Sewers 15+
Gargoyle Fiend Skull
Gargoyle Fiend
Dubhaim Castle West
Perishable
Gremlin's Ear
Gremlin
Piet Sewers 17+
Each item summons a different type of undead creature as shown here.
Item Name
Summons
Ghast Skull
Skeletal Warrior
Gargoyle Skull
Powerful Skeletal Warrior
Gog's Maw
Armored Skeletal Warrior
Gargoyle Fiend Skull
Powerful Armored Skeletal Warrior
Gremlin's Ear
Death Knight
These items are not exactly easy to get and several have other uses besides
for Necromancy such as being needed to obtain some monk and warrior skills.
The monster that drops these items do so rarely, but some more so then others.
The most common and easy to find are the Ghast and Gargoyles skull. The Gog’s
Maws and Gremlin’s Ears are somewhat difficult to find. The Gargoyle
Fiend skull is highly sought after and rarely dropped. Buying these items on
the market can cost a hideous amount of gold. Although due the rapid devaluation
of gold in recent deochs they are actually cheaper then they were when I wrote
the first edition. I will not entertain you with prices that always are changing
but its best to ask several merchants and see what is going the price trend.
Either way be prepared to spend considerable amount of gold, easily in the
millions, to buy these items.
If you cannot find these items nor can you afford to buy them there is a solution.
The dark wizard of Soumi can make fakes which will work the same as the normal
items. A fake skull, known as Eithich Skull which will summon a skeleton, requires
a Kobold's Skull, two branches, and wolf's skin. Fake ears, known as Eithich
Ears which summon Death Knights, require two spider's legs and a piece of zombie
flesh. However you should be aware using fake items is not complelty safe.
Each fake item has a 50% fail rate in which case the item will be destroyed
and summon nothing. There is also a 2% chance you will be seriously injured
((lose one stat point)). This is what most Necromancers fear the most.
5. The Future
In Doech 21, Spring Tagor opened to the rest of the world. The Druids babbled
about coming Darkness because of this. Several seasons later Gigean began to
talk about a new spell for Necromancers called "Pian". He said because
the birthplace of necromancy had been open again the hatred and evil was once
again growing. Gigean said that the this new spell Pian would be able to cause
direct harm to someone. It would be weak at first but will grow in strength
as the darkness grows. Sadly it was never taught and Gigean no longer mentions
it.
Thus overall Necromancy remains just about the same since it was first discovered
in Deoch 17.
6. Reference
Why won't this Flesh Golem Eye work! I had to pay good money to get this!
- Ramanayan after seeing Flesh Golem Eyes are not part of Necromancy
Necromancy
Quick Reference Chart
Summons
Name
Summoned With
Insight to Use
Found from
Location
Notes
Skeletal Warrior
Ghast Skull
25
Ghast
Dubhaim Castle
Perishable
Powerful Skeletal Warrior
Gargoyle Skull
50
Gargoyle
Dubhaim Castle
Perishable
Armored Skeletal Warrior
Gog's Maw
75
Gog
Piet Sewers 14+
Powerful Armored Skeletal Warrior
Gargoyle Fiend Skull
80
Gargoyle Fiend
Dubhaim Castle
Perishable
Death Knight
Gremlin's Ear
97
Gremlin
Piet Sewers 16+
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