
Notice: Revised Edition, Deoch 37
As I mentioned in the previous notes bellow from Deochs 22 and 29 this work
was written in Deoch 19 and recognized in Deoch 21. Today in Deoch 37 as I
am getting together all of my works for placement in one collection I believe
it best that I make some brief additions to this text so readers are not confused
completely. I have added a little new content and notes because this work is
very old. Aside from corrections to spelling and grammar mistakes all added
text is in blue ink. All of the original text remains the same without anything
removed or changed.
(Note to Readers (Deoch 22): This work was compiled during the 19th Deoch
and much has changed since then. The Goblins returned to Pravat in Deoch 21
during the rise of Tagor) (Another note to readers (Deoch 29): Yes I know this
work is horribly out of date for Deoch 29. This work was originally written
in Deoch 19 and regonized in deoch 21. Anything that happened after deoch 19
is not listed on this work. Additionally for reasons unkown this work was never
posted on Dark Ages library site but it was regonized, check my legend in game
for proof!)
Grimlok & Goblins
Society, Social Structures, and Lore
Researched and Complied by,
Ramanayan
Greetings aisling! I have always had an interest in the Grimlok and Goblins
of Temuair. I've spent some time researching the lives of the Grimlok and Goblins
and have put together this scroll. It explains about their societies and social
structures. I've also included a little lore if you want some information about
where to find them and such. I hope you find this useful.
Ramanayan,
Servant of Fiosachd
Deoch 19, Winter
Contents:
Section 1: The Grimlok
Section 2: The Goblins
Section 3: The War of Pravat Caves
Section 4: Grimlok and Goblin Lore
1. The Grimlok
The Grimlok are an interesting group to study. They can be found in only
one place, the Pravat Caves. A few can also be found
on the first floors of the kasmanium mines. It is widely accepted that the Grimlok did not originate
in Temuair, but from somewhere unknown. A popular theory is that they were
somehow transported by dark magic from there homeland to Temuair and they are
attempting to return by using the Conix Stones (more on that later). After
doing some research of my own I believe I have somewhat figured out where they
came from. To the west of Suomi there are nearly impassible mountains which
guard a path to what we would call "The Western Lands". I believe
the Grimlok once lived in these "Western Lands" and somehow were
transported to Temuair and are now seeking to return.
Grimlok Social Structures- The Grimlok are ruled by a Queen, who has absolute
power. The leader of the Grimlok is chosen by height. The tallest Grimlok is
made leader of all. After the leader dies the search for the tallest begins
again and then the tallest is made leader. If you have ever seen the Grimlok
Queen you will agree she is the tallest Grimlok there is. There are a variety
of Grimlok types. The main types are Workers, Soldiers, and Warriors. What
a Grimlok will do in life in determined simply by what that Grimlok is best
at. If a Grimlok is an excellent stone miner then he will be a miner. If he
is an excellent combatant then he will be a warrior; a simple but effective
system. The Grimlok society is task oriented. Grimlok are not paid in gold
or such but are given what they need live. There is no want or desire (to a
certain point) in Grimlok life. Also Grimlok do not "marry" as we
would think of. Again this is based on the task orientation. For example say
we have two excellent male and female warriors. The Grimlok believe if the
two become mates the chances of producing an equal or greater warrior is good.
So Grimlok "marriages" are based on the bettering of Grimlok society,
not love or such.
Grimlok Society- Each type of Grimlok plays a different role in their society.
Grimlok Miners (Proles) generally do not fight but will if need arises, as
they are weak combatants, and one can often walk among them without being attacked.
They carry mining clubs witch they use to mine. Their main task is to search
for minerals (coral, beryl and such) and also look for the conix stones. If
one is killed he will often drop some type of mineral. Grimlok Soldiers are
the workhorses of the Grimlok fighting force. Grimlok soldiers have several
tasks. Where one sees some miners most likely soldiers are somewhere nearby.
They generally protect the miners from harm. They also will attack any outsiders
not allied with them without question and be warned they are quite strong combatants.
If killed they often carry some kinds of minerals and sometimes magical items
that they picked up from aislings they have killed. Grimlok Warriors are the
most feared and respected Grimlok fighting forces. These are found only in
the deeper parts of Pravat and do protect the miners as soldiers do. There
main duty it to attack non-allied outsiders on sight, and they are quite good
at it. They carry what I would describe as "a long, twisted, and sharp
tip dagger". Should you encounter one you will find them quite difficult
to kill. If you do kill one you will often find minerals and magical items
and perhaps some coins.
2. The Goblins
The Goblins are in many ways different from the Grimlok. Goblins can be found
in quite a few places. They are found in the deeper East Woodlands, Astrid,
Undine Field, Pravat Caves**, Kasmanium Mines, Oren Island
Jungles, and the Grassy Fields. The goblins have existed for many thousands of years and are
native to Temuair.
Goblin Social Structures- Unlike the Grimlok the Goblins have no absolute
leader. Part of this is do to the fact the goblins exist in many places across
Temuair and communication is difficult. Goblins often dwell in small groups
or clans in different areas. Leadership types vary from clan to clan but often
will have an elder at the head of the clan. Unlike the Grimlok, who are task
oriented, the goblins seek personal gain rather then for their culture as a
whole. Goblins all most always are carrying gold with them into battle and
see nothing wrong with want and personal desire. Their culture in this aspect
makes it similar to human culture in a way. The different clans do sometimes
fight one another in clan wars but this is not very common and usually happens
when little outside forces threaten their clan. Another difference from the
Grimlok, who have only three main tasks, there are many kinds of Goblins, who
all perform different things. Goblin types vary from place to place they exist.
Goblins inherit their positions from their parents. For example if ones parents
where of a noble goblin class one would most likely become clan leader or such.
Some goblins are quite religious and follow various gods. Most famous are the
Shamans in Astrid, famous for there deadly dubhaim summonings. Most goblins,
believe it or not, live in small wooden shelters for homes. Some in the East
Woodlands will even allow an aisling into their home for assistance in creating
special armor. It is another similarity between goblin and human culture.
** See section 3.
3. The War of Pravat Cave
Conix stones were first discovered during the entreaty
during Deoch 6. The Goblins invaded Pravat Caves to take as many of the stones
as possible. The
first aislings who completed the calling stone fragment quest listed bellow
were given the legend mark “Grimlok [or goblin] Calling Stone for [god
aisling worshiped] – [Date]. Legends marks were not given after deoch
12.
Until sometime in Deoch 16 both Grimlok and Goblins lived in Pravat cave.
There was a war in pravat between them and they hired any aislings with 11
or more insights who would help their cause. Both were seeking the conix stones
buried in the caves. Aislings could choice to ally with the Grimlok or Goblins.
The side whom they allied with would not attack them. For the Grimlok, their
Queen would deal with any aislings seeking to join their cause. Anyone seeking
to join the Goblins would speak to the Great Goblin Warrior Bahadir outside
the caves. When allied with a side one could complete a series of quests as
listed bellow: (it is the same for both sides)
Calling Stone Fragment: 10,000 experience for each conix stone given.
Gems: 500 experience per gem given.
Deities Item: (Varies) Give an item of the god you worship. If you worship
no god you can not do this quest.
Kill Enemies: (Varies, per number killed) If you kill enemies of whom your
allied with (Goblins kill Grimlok, vis-versa) you gain experience.
In Deoch 16 the Grimlok finally drove the Goblins out of Pravat Caves. With
this, allying with the Grimlok now practically grants free passage in the caves,
as no goblins are left. You can still ally with the goblins and complete all
4 quests listed above but, there is little point unless your doing quest #4.
(Note: It is not possible to do quest #4 when allied with the Grimlok)
The Goblins returned to Pravat in Deoch 21 during the rise of Tagor. They
have remained there to this day. It is again possible to do all quests for
both sides.
4. Grimlok and Goblin Lore
This section deals with the creatures of the Grimlok and Goblins. ((monsters
found in-game during the time of this writing))
Pravat Caves
Grimlok Worker
Grimlok Soldier
Grimlok Warrior
Goblin Soldier*
Goblin Warrior*
Draco Hatchling**
*- Pre-Deoch 16
*- Was not in Pravat between Deochs 16-21.
**- The Draco Hatchlings live in the room before the Chaos Pits entrance.
Draco Hatchlings are the children of the Dracos (who live is the Kasmanium
Mines) They are allied with no one, and will attack anyone on sight. But there
is never more then one in the room at a time. Kasmanium Mines
Grimlok Solider
Goblin Warrior
Eastern Woodlands
(area it starts appearing in)
Kobold* (5-1)
Goblin Guard (7-1)
Goblin Warrior (8-1)
Hob-Goblin** (14-1)
*- Kobolds are younger goblins who have not reached adulthood.
**- Hob-Goblins are not officially Goblins, but are distant cousins of the
Goblins.
Undine Field
Goblin Warrior (All 4 areas)
Astrid
Kobold Pup*
Kobold
Goblin Guard
Goblin Warrior
Goblin Shaman
Fiend Pupa**
Cruel***
Gargoyle****
*Cousins of the wolfs, these are the pets of the Kobolds
**- Goblins in Astrid
will summon Sgrios creatures for their defense. The Fiend Pupa is the Goblin
Shaman's summon.
***- Goblin Guard Summon
****-Goblin Warrior Summon
Written in Deoch 19 and Recognized Deoch 21, Winter
Posted for Novus Imperia library, Deoch 29, Spring
Revised and posted for Ramanayan’s work collection, Deoch 37, Spring
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