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Works - Guide to Necromancy: Second Edition
Untitled Document

Dark Arts of Necromancy
Second Edition

Written by,
Ramanayan Caesar in the Dark Ages

Original: Deoch 22 | Second Edition: Deoch 44

Greetings aislings,

I’ve always held an interest in the dark arts of Necromancy. In early Deoch 22, due to the lack of resources on the topic, I compiled this work. In Deoch 44, in preparation for the long awaited return of submissions to the Loures Libary, I updated my original work to a Second Edition. This edition reflects changes, however little, in Necromancy over the past two and half decades and adds some other information in areas I decided to expand on. The original can still be found in my works collection.

-Ramanayan Caesar

 

Part 1: History

Necromancy is the art of summoning the undead do to ones bidding. It may be for help in hunting, entertainment or some other purpose. A wizard living in Tagor very many deochs ago, during the Danaan dating times first discovered, or perhaps invented in its modern form, necromancy. This wizard was very fearful of dying and spent his life trying to cheat death. After many years of work he found a way - however he became a lich.

The transformation twisted his mind as well as body. He believed that the living were always dying but that the undead lived forever. So he began killing the people of Tagor and turning them into undead monsters. After turning many into undead he sent them out to kill more people. It seemed no one could stop him. Then one day a strange bearded man entered Tagor from the Northern Woodlands. Carrying no weapons at all he entered the lich's/wizard's home - the House Macabre. Within a double moon all the undead had stopped entering Tagor. The bearded man, although sickened, had been able to contain the power to the House Macabre. Sometimes some monsters would escape from to time but they were very weak and caused little trouble. It seemed that Necromancy had been stopped.

Tagor and the House Macabre shortly after this time become isolated from the rest of the world.

Many years later in Doech 12 - King Bruce of Loures urged aislings with eighty or more insights to destroy the evil that lurked in the House Macab , that had just been opened to the rest of the world. It was also at that time that a strange book was re-discovered possibly written by the Wizard/Lich after discovering the dark powers. Part of it reads:

In the depth something dark had been brewing for centuries.
All the layers of history are not dead. They are buried but are not dead.
The clerics who allied in the Shadow's War live. Their crusade, their burden, borne still.
The worshippers of infernal beings. Twisted and malignant creatures, created out of the hate of the bowels of the earth.
All nature twisted and horrible. That which dies does not die, but remains, decays, and returns in horror.

[further in the book]

One of the Six. One of the Six. The wisest and most powerful, no? He has the empire of below.

Quoteded from the centuries old, banned book, "The House Macabre" by an unknown person.

According to the book the House Macabre contained much evil and darkness, and one of the six. One of six most likely means one of six elements: Sal, Srad, Athar, Creag, Deo and Dubh. Odds are it was probably dubh - or darkness the book is referring to. Perhaps the Lich/Wizard chose this place for his home because of the evil that lurked there and left over clerics from the Shadows War it would seem that perhaps aided him.

After the House Macabre was open soon even more places were discovered. The Chthonic Remains were discovered hidden beneath the wizard/lich's study. It contained some fifty six floors and horrors beyond mention. The place became the primary hunting grounds for aisling over insight forty and has remained so to this day.

Five Deochs later in Deoch 17, Summer Necromancy, long thought extinct, became known to the world as a mundane necromancer created a home behind the walls of the Sgath Pit. For you younger readers the Sgath Pit is where aislings convicted of murder and such are fed to and killed by a creature known as the Shadow Hunger - a perfect place for a Necromancer to set up near. As aislings attempted to enter his home only wizards were able to. The mundane Necromancer introduced himself as Gigean. He said he would teach Necromancy to wizards…

As Necromancy was being taught and learned in Deoch 19, Summer the Druids appeared in a section of the Eastern Woodlands. They accused the Necromancers of being evil and dark. They said to many were losing their health to the mastery of the dead (explained later) and the balance was tipping away from the light. The Druids have done some things since that time, such as open the Chaos Realms, and helped out explaining the Light and Dark War.

Despite all their banter about Necromancy - nonetheless they have never done anything about it.

For more on the history of the period described above (Deochs 17-24) please read my award winning work Chaos Ascendant for expanded information and more.


Part 2: Becoming a Necromancer

So you wish to walk the dark path of Necromancy? It is not a easy path but the rewards can be great - Gigean, Mundane Necromancer

Gigean’s lair is next to the Sgath Pit. To enter you should enter the Mileth Crypts and take second set of stairs which are closest to the back wall.

Then once you are on the pit level walk along the left most wall of the Sgath Pit until you enter his lair.

Before you can become a necromancer you must meet the minimum requirements as set forth by Gigean:

-Only Wizards or Summoners can become Necromancers
-Only those with decent amounts of wisdom and intelligence ((25 intelligence and 15 wisdom))
-Only those who have reached at least the twenty-fifth insight
-Necromancy is not exactly popular with the gods. If you worship any god except Fiosachd, Ceannladir, or Sgrios you will need to leave your faith to become a Necromancer.

If you meet these requirements Gigean will send you out to kill a zombie and bring back its flesh. The flesh does not need to be from the killed zombie and can be obtained from anywhere. You can have assistance killing the zombie, but you must deal the death blow.

After completing this task return to Gigean and he will teach you the spell of necromancy – Spion Torrah. You are now a Necromancer and your legend will record the deed. ((New Legend Mark: “Walks the path of Necromancy since, (date)”))

It should also be noted that in recent deochs Gigean has opened his lair to non-wizards to enter. It seems he did not approve of the many sleep hunters who were using his grounds. Although non-wizards can enter only wizards can become Necromancers.

Part 3: Summoning

Those who teach the dark arts of Necromancy hoped to go unnoticed. But too many creatures have been summoned and aislings are losing their health to the mastery of the dead - Druid

After becoming a Necromancer and learning the spell Spion Torrah you are a fully fledged Necromancer! Spion Torrah roughly translates into “To Pluck Up” which is what the spell does. Necromancer is powered the body parts of the undead. Spion Torrah is known to work Ghast Skulls, Gargoyle Skulls, Gog’s Maws, Gargoyle Fiend Skulls, and Gremlin’s Ears. Each body part results in the appearance of a different kind of undead creature. However a certain amount of insight is needed to use each.

Ghast Skull- 25

Gargoyle Skull- 50

Gog's Maw- 75

Gargoyle Fiend Skull- 80

Gremlin's Ear- 97

((Some parts of this section are OOC for clarity))

Once you have obtained the necessary summoning item(s) you can summon the undead (hopefully) by doing the following:

1. Go to a region where spells can be cast
2. Cast Spion Torrah
3. Drop the item under you

With luck you should have some undead creatures at your service! It is possible the item destroyed itself in which case you will need to try again. Sometimes this happens but sooner or later you will get some type of undead creature to appear for you. Additionally if you have the power to cast Spion Torrah several times before you drop your item this can result in several undead creatures appearing to serve you.

When you do get a undead creature to appear for you it can be controlled like any other type of summoned creature. It will follow you were you go ((but not in different map zones)) and attack anything that attacks you. Enjoy!

It should also be noted at the time of this writing that necromantic powers are useless inside the walls of Dubhaim Castle. Although Spion Torrah will cast sucessfully no creatures show themselves nor are the items destroyed in the process. The reason for this is unknown.

Part 4: Item's and Monsters

Finding the items for Necromancy might prove a bit hard. This chart showing what each item does and where it can be found should be of some assistance in your searches.

Item Name
Monster
Found in
Other Notes

Ghast Skull
Ghast
Dubhaim Castle, East and South
Perishable

Gargoyle Skull
Gargoyle
Dubhaim Castle, East
Perishable

Gog's Maw
Gog
Piet Sewers 15+

Gargoyle Fiend Skull
Gargoyle Fiend
Dubhaim Castle West
Perishable

Gremlin's Ear
Gremlin
Piet Sewers 17+

Each item summons a different type of undead creature as shown here.

Item Name
Summons

Ghast Skull
Skeletal Warrior

Gargoyle Skull
Powerful Skeletal Warrior

Gog's Maw
Armored Skeletal Warrior

Gargoyle Fiend Skull
Powerful Armored Skeletal Warrior

Gremlin's Ear
Death Knight

These items are not exactly easy to get and several have other uses besides for Necromancy such as being needed to obtain some monk and warrior skills. The monster that drops these items do so rarely, but some more so then others. The most common and easy to find are the Ghast and Gargoyles skull. The Gog’s Maws and Gremlin’s Ears are somewhat difficult to find. The Gargoyle Fiend skull is highly sought after and rarely dropped. Buying these items on the market can cost a hideous amount of gold. Although due the rapid devaluation of gold in recent deochs they are actually cheaper then they were when I wrote the first edition. I will not entertain you with prices that always are changing but its best to ask several merchants and see what is going the price trend. Either way be prepared to spend considerable amount of gold, easily in the millions, to buy these items.

If you cannot find these items nor can you afford to buy them there is a solution. The dark wizard of Soumi can make fakes which will work the same as the normal items. A fake skull, known as Eithich Skull which will summon a skeleton, requires a Kobold's Skull, two branches, and wolf's skin. Fake ears, known as Eithich Ears which summon Death Knights, require two spider's legs and a piece of zombie flesh. However you should be aware using fake items is not complelty safe. Each fake item has a 50% fail rate in which case the item will be destroyed and summon nothing. There is also a 2% chance you will be seriously injured ((lose one stat point)). This is what most Necromancers fear the most.

5. The Future

In Doech 21, Spring Tagor opened to the rest of the world. The Druids babbled about coming Darkness because of this. Several seasons later Gigean began to talk about a new spell for Necromancers called "Pian". He said because the birthplace of necromancy had been open again the hatred and evil was once again growing. Gigean said that the this new spell Pian would be able to cause direct harm to someone. It would be weak at first but will grow in strength as the darkness grows. Sadly it was never taught and Gigean no longer mentions it.

Thus overall Necromancy remains just about the same since it was first discovered in Deoch 17.

6. Reference

Why won't this Flesh Golem Eye work! I had to pay good money to get this! - Ramanayan after seeing Flesh Golem Eyes are not part of Necromancy

Necromancy Quick Reference Chart

Summons

Name
Summoned With
Insight to Use
Found from
Location
Notes

Skeletal Warrior
Ghast Skull
25
Ghast
Dubhaim Castle
Perishable

Powerful Skeletal Warrior
Gargoyle Skull
50
Gargoyle
Dubhaim Castle
Perishable

Armored Skeletal Warrior
Gog's Maw
75
Gog
Piet Sewers 14+

Powerful Armored Skeletal Warrior
Gargoyle Fiend Skull
80
Gargoyle Fiend
Dubhaim Castle
Perishable

Death Knight
Gremlin's Ear
97
Gremlin
Piet Sewers 16+

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